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The world would be a much better place if the religious would instead of going to church and campaigning to reverse enlightenment ideals just played some Diablo 3. It would get all of their god bothering, change-the-world-for-the-worse urges out of their system. It is a win win situation for everyone, as the religious get to beat down god’s enemies and meanwhile, outside the game, reasonable people get to make reasonable decisions about how society should be run without the spectre of biblical tomfoolery consistently pissing on the Enlightenment ideals that our society is based on. It would be great!

The Evilly Evil Diablo himself. Can’t get more evil and in need of righteous smiting than this guy.
As far as heroically fighting evil, on a biblical scale even, let’s look at the plot synopsis for Act 1 of the game:
“Hero is sent to discover that the mystery of the falling star is a Stranger who cannot remember who or what he is. He recalls a sword in his possession that broke into 3 pieces that fall to Sanctuary in the vicinity of the Cathedral in Tristram.
The Hero then pursues all three pieces of the sword to re-forge it only to have Deckard Cain realize the sword belongs to none other than Tyrael, the Archangel of Justice. Shortly thereafter, Cain is killed by the demoness Maghda, working under the Lesser Evil, Belial’s command. Maghda then proceeds to kidnap Tyrael and the Hero runs off to rescue him.
After working their way down Leoric’s manor and estate, the Hero confronts and defeats the Butcher and successfully rescues Tyrael from Maghda’s clutches, returning his sword, El’Durin which helps to restore Tyrael’s memory. During the scuffle, Leah learns of her mother’s whereabouts and finds out she may be residing in Caldeum. The Hero, Leah, and Tyrael all set out for Caldeum immediately.”
Wow! Even in the beginning we have angels and demons, mysterious swords broken into three parts (a solvable trinity conundrum for once), lost memories, all sorts of heroic activities needing to be undertaken to save the world from darkness. How awesome is that?
Better yet, your character learns new skills and becomes more proficient in combating the corrupted forces of evil following the epic story back to heaven itself where battle must be waged against the invading forces of hell. Fighting in heaven with jebus and himself and himself by yourside = blissful religious paroxysms of pleasure. Why ruin a Sunday by listening to some musty, dusty priest drone on about fishes and loaves when you can be driving your sword through hellspawn? You can get all the righteousness you could ever need all in one tight, non oppressing others with your bullshit, gaming experience.
The best thing is that when you’re done grinding monsters for God, you can turn off the game go outside and appreciate the majesty of the real world and safely leave the digital versions of heaven and hell online waiting for your pious smackdown next Sunday. Then, instead of being a deluded religiously addled bag of dicks for the week, you can focus on being a rational, empathetic, human being dedicated on building a better society for all.

Five out of six classes depicted here, the Demon Huntress, Monk, Wizard, Witch Doctor and Barbarian (missing the Crusader).
Diablo 3 is an action RPG, in other words, it is one happy dungeon romp after another, always in search of the biggest and brightest loot to make the character of your choice that much more powerful. D3 does a wonderful job at using a variable reinforcement schedule when it comes to getting your items as all treasure dropped by monsters is random, so you never know when your lucky spin is going to come up. Someone did their psychology homework, full marks Blizzard. D3 falls down in a few areas for me that I would like to touch on, specifically the character advancement system and how, despite a plethora of neat character skills, almost every skill does exactly the same thing. I have a couple of quibbles with the character advancement schema as well that I will touch on before getting to what I see as a major problem with Diablo 3.
Character advancement, as opposed to Diablo 2, is rigid as character statistic advancement points are doled out in what is deemed to be the correct ratio for your particular character class. So, for instance, as a Witch Doctor, when you level up your intelligence always receives the majority of your advancement points. Contrast the beefy barbarian that advances her strength at a increased rate. Now, these predetermined choices make sense for how each character is designed, but by making the point allocation automatic, players miss out on customizing their characters to their wishes as opposed to what what Blizzard thinks is best. Why bother with attributes at all when they are not player controlled? This leads, in a minor way, to a certain baseline similarity between characters in terms of how they are built. You won’t find a burly mage, or a barbarian that is intellectually gifted. Not really a big problem, but it plays into my main concern with how D3 feels distinctly modular when it comes to the core mechanic of the game. 
Diablo 3’s core mechanic is to defeat monsters and gain experience and gear that make your character more powerful and set up for the next challenge. Not a complex task, but a viscerally satisfying one as you, through various means, send the earthbound minions of hell back to hell, preferably in bloody, non-tessellated bite sized pieces. I’m good with that and the graphics for the various characters their associated skills are really quite amazing. When I see a Wizard call down a meteor swarm my screen shakes and huge fiery globes of burning death rain down on the enemies – Awesome! Or when the Witch Doctor summons an inhospitable pool of acid for the baddies to bathe in, or when the Barbarian begins adding extra ventilation on the nearest demon, it is all good. But here is the thing, despite all the cool graphical monster annihilating madness being served up what is actually being inflicted upon our most gracious enemies is a number (and the exact same number in each of these cases) and its called DPS, or damage per second.
The DPS generated by your character is dependent on your (predetermined) statistics and of course the gear you happen to have on. This is where I find the modularity of D3 detracts from the game. The epic minion crisping meteor swarm cast by the wizard does damage based on her DPS rating, that same wizard could cast Blizzard, a different area of effect spell, and do roughly the same amount of damage. Different graphical effects, same end results. There is certain amount of variation as you can modify the abilities you use with different runes that are unlocked as you gain experience, this provides some variation but does not adequately address the problem of modularity. It is like playing with Mr.Potato Head, whether you slap the goofy glasses on that lovable spud or configure him to wear his nose as a hat, in the end he is still just Mr.Potato head. Similarly in D3, using the the wizard example, you can pummel and deep-fry your foes with meteors and do X damage, or you can freeze them with blizzard and do, you guessed it, that same X damage.
So all you need to worry about is your DPS (damage), the choice of what shiny way you want to deliver said damage is mostly inconsequential, because if you remember the game mechanic that D3 is based on is slay da monster, get da loot, rinse and repeat. As the game increases in difficulty instead of becoming more complex the choices really boil down to two factors:
1. How much DPS am I doing?
2. How much life do I have?
Not enough of 1 but lots of 2 means that you’re trying to defeat enemies with harsh words while your demonic foes are peeling your face like a banana and using your skin to make doilies.
Not enough of 2, but lots of 1 means your are one means you’re viciously kicking ass, chewing bubble gum and taking names until you cut yourself on the gum-wrapper,bleeding out as you keel over dead.
So really, the meta-game of D3 is finding the balance between killing your foes and not becoming fish food yourself. Determining this requires playing with two factors, your DPS and your Vitality (life), everything else is secondary to this axiomatic notion in D3. And that is where the problem for me lies.
After running like the good hamster I was on the Diablo 2 treadmill I said to myself, “I’m done with action RPG’s, they are nothing more than beautifully constructed Variable Reinforcement Schedules that soak up my free time.
I quit. I really did. I was Diablo free for about 10 years. Then,
Greasing up the treadmill, preparing for the odd late night. Off I go…damn you D3, damn you to hell…




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