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Theramin Trees is notable for his particularly pellucid discourse when it comes to the topics of religion and atheism.  The relationships we have and maintain necessarily change over the course of our lives it is unfortunate that religion wants to put us back in the role of the needy, compliant child.  Theramin Trees makes a strong argument for embracing adult relationships and responsibilities in all aspects of our lives.

    The Old Republic (TOR) does many things right when it comes to structuring the MMORPG experience, that being said, character creation is an area sadly neglected as choice is limited and inconsequential other than for strictly aesthetic purposes.  They are as follows: Chiss, Cyborg, Human, Miraluka, Mirialan, Rattataki, Sith Pure Blood, Twi’lek, Zabrak.

I bet you’re thinking, “Wow, that is lot of choices Arb.  What could you possibly be talking about?”.  Well as mentioned, the choices are largely ‘just for looks’ as all species share the same attributes.  The lithe Twi’lek is just as dexterous as the plodding Cyborg and has the same amount of endurance as the battle hardened Sith Pure blood.

At the time of the close of the beta, each character class was really nothing more than a paper doll to hang your belongings on. This is not out of the ordinary for MMO’s as you do need to have a reason to adventure; getting all the shiny baubles to put on your character is important after all.  A little more differentiation would have been nice though during the character creation process.

Bioware did give this area a slight nod as they gave each race a ‘social racial ability‘.  However, these abilities are inconsequential to actually game play and could actually have a negative effect in the hands of the stupid.  For instance the human racial ability is called rally – you press it and everyone around you breaks into cheers and jumps up and down.  The serious role players are not happy as someone can make your character do things, albeit harmless things, with no input.  The ‘serious’ role players have been quite vocal already on the testing forums about these racial abilities.   My question is if you are going to make racial abilities superficial, why bother with them in the first place?

Rather than have ephemeral differences between classes, why not give actual bonus that matter to the base stats during character creation?  It would make your choices matter more and enhance your connection with your paper doll.   As TOR seems to have followed WOW in so many areas why not in this aspect in character creation with having meaningful racial bonuses?

Having a unique dance for being a Twi’lek is nice and all, but when the blaster bolts start whizzing about, I’d prefer to be a little more nimble because its hard to bust a svelte dance move while taking a dirt-nap.

Skepticon has proven to be a most valuable source of rational thought and interesting fodder for the Sunday disservice.   In this episode, PZ Myers takes one creationist talking point and knocks it down, utterly and completely.  Plus a small primer on molecular biology, all in under 50 minutes.  Enjoy.

       Christmas concert banned, replaced by holiday concert! – “Happy Holidays” replacing “Merry Christmas”! – Christmas Trees not allowed in school!

Stay tuned for more stories about the oppressed majority desperately clutching their peals throughout the holiday season.

People will certainly get themselves tied up in knots over the strangest bullshite.  Just ask Michael Coren from the Sun as he saunters through a frothy article about the “War on Christmas” and the evil wrought by secular forces.  Bonus points if you caught the implied sneer when he compares secular people with the OWS movement.

Shitty opinion pieces aside, the fact remains that Christmas as a holiday (season) is not going anywhere soon.  The Christmas season is entirely too profitable for business and by this base fact alone we will not have to worry about Christmas going the way of the dodo.  Jebus needs a new blu-ray player….ohhhh yaaa!  *sigh*

Rapacious consumerism is the sturdy superstructure of Christmas, the foundations are all but unshakable – all that is left to do is bloviate about which thin trappings we stretch over the capitalist orgy that defines the season.  Happy Holidays? – Watch out!  Holiday Tree? – Satan himself.

Does it matter?  Not one bit.

Where it does matter a bit is in the public school system.  In theory we have a secular school system and therefore we should not privilege any one set of magical beliefs over the other.  In context of the school system it does make sense to have a Holiday Tree and to have a Holiday Concert as not every child is of the delusional christian variety.  We should respect the brainwashing of other crappy mythology just as much as the flaccid christian ballyhoo and not push our beliefs unnecessarily on others.

Silly.  Oh so silly.

   I came in about midstream as far as the overall beta test for TOR was concerned.  The game itself has come a long way since October in terms of graphical polish and some of the mechanics of the game.  The TOR beta recently closed and I would like to say it left a Star Wars shaped hole in my gaming heart, but alas, it did not.  The game was good, but not great.

The much vaunted voice acting was immersive to a certain extent, but because of practical limitations, most of the conversation choices during the voice acted cut scenes were of little consequence to your character or the story arc you happened to be following.  So, playing as a Jedi Knight, I could sass talk my Master, follow my emotions and generally be a jerk during my time on the training planet and I would still get to the end of the content with roughly the same character stats/condition as if I had been the super supreme serene jedi mistress that was truly at one with the force.   Actions with out consequences tend to make the choices offered superficial and therefore unimportant and ultimately skipped over, just like the crusty blocks of quest text prevalent in other MMO’s.

The style of other MMO’s is what I was hoping to avoid in playing TOR.  Therein lies the crux of Bioware’s problem, they need to be different… but not TOO different as to make people shy away from the game.  This leaves TOR looking a lot like WOW, only with a different IP and setting.  Do we really need more of the World of Warcraft style of interaction?  Apparently the answer is a resounding yes.  The problems of TOR begin with the interface…

The GUI of TOR at the time of the beta was not customizable at all.  You could have a total of four visible bars, two along the bottom and one on the left and one the right.  Of course there was the alt-shift hot keyed ones, but those are a pain in the arse, not to mention virtually unreachable while you desperately attempt to stun that damn Sith Juggernaut who is cutting you a new breathing aperture with his lightsaber.  The other problem is, too many abilities and buttons to press while in the heat of combat.  Playing a melee character was pretty much out of the question for me as circle strafing while having to keep someone in range of your glowstick-o-doom and having the umpteen number of hot-keys necessary to beat them down was a little to steep a curve.  Playing  a ranged character was significantly easier, and could easily do the damage that any of the melee characters could do with less button stress.

Stress was common in PVP as all levels where thrown together for most matches, and the extra abilities the higher levels get did make the difference in one on one fights.  However, with a little teamwork and communication the warzones, even for low level characters was fun and enjoyable.  I’ll cover the PVP I did in another post.  :>

This is probably enough for my first post on my TOR beta impressions, I’ll cover character generation and PVP in future posts.

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